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Critical experiences with sport and wellness technology digital coach – differences between young adults and young elderly

dc.contributor.authorKettunen, Eeva
dc.contributor.authorKari, Tuomas
dc.contributor.authorCritchley, Will
dc.contributor.authorFrank, Lauri
dc.contributor.departmentid4100310410
dc.contributor.orcidhttps://orcid.org/0000-0002-5755-806X
dc.contributor.organizationLuonnonvarakeskus
dc.date.accessioned2023-10-20T07:23:29Z
dc.date.accessioned2025-05-27T18:59:19Z
dc.date.available2023-10-20T07:23:29Z
dc.date.issued2023
dc.description.abstractBoth young adults and young elderly people have been found to be at a high risk of disengagement with physical activity. This makes both groups important targets for health and exercise promotion. Since sport and wellness technology has become popular among regular exercisers, it is worth studying how personal wellness devices could help both target groups in becoming more physically active. This study explores critical experiences during the implementation phase of a sport and wellness technology digital coach among young adults and young elderly. This qualitative study is based on a thematic analysis of 60 participants’ interviews conducted with the critical incident technique. The study reveals the experiences the users consider crucial during the initial phases of usage of sport and wellness technology digital coaching devices. The results show that positive critical incidents among young adults and young elderly are similar when learning about personal health and exercising. However, the role of supportive communication seems to be more important with the young elderly people. Functionality and usability issues play a big role in negative critical incidents. The findings highlight the importance of these critical experiences to the overall usage experience and their influence on users’ motivation to improve their fitness.
dc.description.vuosik2023
dc.format.bitstreamtrue
dc.identifier.olddbid496508
dc.identifier.oldhandle10024/553942
dc.identifier.urihttps://jukuri.luke.fi/handle/11111/6895
dc.identifier.urnURN:NBN:fi-fe20231020140699
dc.language.isoen
dc.okm.corporatecopublicationei
dc.okm.discipline113
dc.okm.internationalcopublicationei
dc.okm.openaccess2 = Hybridijulkaisukanavassa ilmestynyt avoin julkaisu
dc.okm.selfarchivedon
dc.publisherTaylor & Francis
dc.relation.doi10.1080/0144929x.2023.2267692
dc.relation.ispartofseriesBehaviour and information technology
dc.relation.issn0144-929X
dc.relation.issn1362-3001
dc.rightsCC BY 4.0
dc.source.identifierhttps://jukuri.luke.fi/handle/10024/553942
dc.subjectcoaching
dc.subjectdigital technology
dc.subjectdigital well-being
dc.subjectDigital coaching
dc.subjectsport and wellness technology
dc.subjectCIT
dc.subjectcritical experiences
dc.subjectyoung adults
dc.subjectyoung elderly
dc.teh41007-00261504
dc.titleCritical experiences with sport and wellness technology digital coach – differences between young adults and young elderly
dc.typepublication
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|sv=A1 Originalartikel i en vetenskaplig tidskrift|en=A1 Journal article (refereed), original research|
dc.type.versionfi=Publisher's version|sv=Publisher's version|en=Publisher's version|

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