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Immersion and Presence in Virtual Nature: How Does the Delivery Technology Affect the Psychological Immersion, Presence, and Virtual Reality Sickness in Virtual Nature?

dc.contributor.authorKari, Tuomas
dc.contributor.authorOjala, Ann
dc.contributor.authorKurkilahti, Mika
dc.contributor.authorTyrväinen, Liisa
dc.contributor.departmentid4100310410
dc.contributor.departmentid4100310410
dc.contributor.departmentid4100111010
dc.contributor.departmentid4100310410
dc.contributor.orcidhttps://orcid.org/0000-0002-5755-806X
dc.contributor.orcidhttps://orcid.org/0000-0002-8557-8842
dc.contributor.organizationLuonnonvarakeskus
dc.date.accessioned2026-04-27T08:55:52Z
dc.date.issued2026
dc.description.abstractVirtual nature exposure can support wellbeing and health, but outcomes may vary by delivery technology. This study investigates how the delivery technology affects psychological immersion, presence, and VR-sickness symptoms in virtual nature. Three different technologies for delivering virtual nature were compared: TV, VR-headset, and virtual nature room. In a three-condition randomized trial with a crossover design, 62 participants visited once in each condition for a 15-minute exposure. Generally, participants’ psychological immersion and presence outcomes were higher in the VR headset and virtual nature room conditions than in the TV condition. Psychological immersion and presence outcomes were higher in the VR headset condition than in the virtual nature room condition. In terms of VR sickness, there were some interesting findings depending on the measured subscale (oculomotor and disorientation). We also unpack and provide an exemplar on how to use the terms technological immersion, psychological immersion, and presence in virtual environment research.
dc.format.pagerange23 p.
dc.identifier.citationHow to cite: Kari, T., Ojala, A., Kurkilahti, M., & Tyrväinen, L. (2026). Immersion and Presence in Virtual Nature: How Does the Delivery Technology Affect the Psychological Immersion, Presence, and Virtual Reality Sickness in Virtual Nature? International Journal of Human–Computer Interaction, 1–23. https://doi.org/10.1080/10447318.2026.2651376
dc.identifier.urihttps://jukuri.luke.fi/handle/11111/103997
dc.identifier.urlhttps://doi.org/10.1080/10447318.2026.2651376
dc.identifier.urnURN:NBN:fi-fe2026042734552
dc.language.isoen
dc.okm.avoinsaatavuuskytkin1 = Avoimesti saatavilla
dc.okm.corporatecopublicationei
dc.okm.discipline113
dc.okm.discipline1172
dc.okm.internationalcopublicationei
dc.okm.julkaisukanavaoa2 = Osittain avoimessa julkaisukanavassa ilmestynyt julkaisu
dc.okm.selfarchivedon
dc.publisherTaylor & Francis
dc.relation.doi10.1080/10447318.2026.2651376
dc.relation.ispartofseriesInternational journal of human-computer interaction
dc.relation.issn1044-7318
dc.relation.issn1532-7590
dc.rightsCC BY 4.0
dc.source.justusid139423
dc.subjectvirtual nature
dc.subjectvirtual forest
dc.subjectvirtual reality
dc.subjectimmersion
dc.subjectpresence
dc.teh41007-00293004
dc.titleImmersion and Presence in Virtual Nature: How Does the Delivery Technology Affect the Psychological Immersion, Presence, and Virtual Reality Sickness in Virtual Nature?
dc.typepublication
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|sv=A1 Originalartikel i en vetenskaplig tidskrift|en=A1 Journal article (refereed), original research|
dc.type.versionfi=Publisher's version|sv=Publisher's version|en=Publisher's version|

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