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How to implement the data collection of leaf area index by means of citizen science and forest gamification?

dc.contributor.authorZhang, Shaohui
dc.contributor.authorKorhonen, Lauri
dc.contributor.authorNummenmaa, Timo
dc.contributor.authorBianchi, Simone
dc.contributor.authorMaltamo, Matti
dc.contributor.departmentid4100110310
dc.contributor.orcidhttps://orcid.org/0000-0001-9544-7400
dc.contributor.organizationLuonnonvarakeskus
dc.date.accessioned2024-12-20T07:43:29Z
dc.date.accessioned2025-05-28T07:58:13Z
dc.date.available2024-12-20T07:43:29Z
dc.date.issued2024
dc.description.abstractLeaf area index (LAI) is a critical parameter that influences many biophysical processes within forest ecosystems. Collecting in situ LAI measurements by forest canopy hemispherical photography is however costly and laborious. As a result, there is a lack of LAI data for calibration of forest ecosystem models. Citizen science has previously been tested as a solution to obtain LAI measurements from large areas, but simply asking citizen scientists to collect forest canopy images does not stimulate enough interest. As a response, this study investigates how gamified citizen science projects could be implemented with a less laborious data collection scheme. Citizen scientists usually have only mobile phones available for LAI image collection instead of cameras suitable for taking hemispherical canopy images. Our simulation results suggest that twenty directional canopy images per plot can provide LAI estimates that have an accuracy comparable to conventional hemispherical photography with twelve images per plot. To achieve this result, the mobile phone images must be taken at the 57° hinge angle, with four images taken at 90° azimuth intervals at five spread-out locations. However, more images may be needed in forests with large LAI or uneven canopy structure to avoid large errors. Based on these findings, we propose a gamified solution that could guide citizen scientists to collect canopy images according to the proposed scheme.
dc.description.vuosik2024
dc.format.bitstreamtrue
dc.format.pagerange19 p.
dc.identifier.olddbid498321
dc.identifier.oldhandle10024/555749
dc.identifier.urihttps://jukuri.luke.fi/handle/11111/13542
dc.identifier.urlhttp://dx.doi.org/10.14214/sf.24044
dc.identifier.urnURN:NBN:fi-fe20241220106049
dc.language.isoen
dc.okm.avoinsaatavuuskytkin1 = Avoimesti saatavilla
dc.okm.corporatecopublicationei
dc.okm.discipline4112
dc.okm.internationalcopublicationei
dc.okm.julkaisukanavaoa1 = Kokonaan avoimessa julkaisukanavassa ilmestynyt julkaisu
dc.okm.selfarchivedon
dc.publisherFinnish Society of Forest Science
dc.relation.articlenumber24044
dc.relation.doi10.14214/sf.24044
dc.relation.ispartofseriesSilva Fennica
dc.relation.issn0037-5330
dc.relation.issn2242-4075
dc.relation.numberinseries5
dc.relation.volume58
dc.rightsCC BY-SA 4.0
dc.source.identifierhttps://jukuri.luke.fi/handle/10024/555749
dc.subjectcrowdsourcing
dc.subjectforest canopy
dc.subjecthinge angle
dc.subjectplant area index
dc.subjectsmartphones
dc.teh41007-00261500
dc.titleHow to implement the data collection of leaf area index by means of citizen science and forest gamification?
dc.typepublication
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|sv=A1 Originalartikel i en vetenskaplig tidskrift|en=A1 Journal article (refereed), original research|
dc.type.versionfi=Publisher's version|sv=Publisher's version|en=Publisher's version|

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